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Fun-fuelled Fun Finder

An upbeat and friendly designer who has played and loved games from childhood and was inspired to follow the field more closely through level creation tools and artistic drive.

With strong sense of community building and support, I have worked to help others express their design talent and worked on my own skills regarding all aspects of game creation to better understand how to communicate and apply those aspects to my own design focused work.

With nearing 5 years of experience in Virtual Reality Game Development and 7 years in games overall, I consider myself experienced and storied with much to bring to any studio I join going forward.

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Chloe graduated from Teesside University in 2013 with a 2:1 in Games Design before starting her own studio with her friends and partner in 2014. Hexdragonal released Arclight Cascade in 2015 before she moved to freelance design work.


After this time as an independent developer she worked at Coatsink on Shadow Point and Jurassic World: Aftermath before moving to Pixel Toys to work on Warhammer 40K: Battle Sister.


No matter where she is, she will always look to encourage the best of others. She can break down her design knowledge and experience so that it can be shared with other designers and find the best way to clearly explain concepts to coworkers in other disciplines.

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Prior works and major releases

Nov 2014 – Aug 2016

CO DIRECTOR & DESIGNER

Hexdragonal Games

I was the designer on all internal projects with Hexdragonal and on our released game Arclight Cascade. My job was both managing and implementing gameplay while also overseeing the scheduling and production of the various parts of this product and others we were working on. I also helped with the company’s external communications and contact with publishers and platform holders.

Mar -2016 - Apr 2016

CONTRACT LEVEL DESIGNER

Ruce, Babel: Tower to the Gods

I worked with Ruce to create levels for their VR project, Babel: Tower to the Gods. I carried out most of my work from home on loaned VR hardware and brought my levels in to test them with the company internally on a regular basis, maintaining my production schedule with the team remotely and organizing the levels I was creating based on a teaching curve for the player and producing the work within their timeframe.

Nov 2017 - March 2020

GAME DESIGNER

Coatsink

I was responsible for design & implementation of several core mechanics & have contributed to level and puzzle design for every in game level in Shadow Point. I worked primarily in multi-disciplinary teams and used the best of my knowledge to ensure we built Shadow Point with a unified vision across those specialisations while meeting our design goals.

Shadow Point launched in May 2019 for Oculus Quest and Rift.


I was also a part of the early work on prototyping mechancis and establishing documentation for Jurrasic World: Aftermath, the studio's upcoming VR Steath Action title set in the Jurrasic World film franchise.

Jurrasic World: Aftermath is being developed for Oculus Quest.

March 2020 - September 2020

LEVEL DESIGNER

Pixel Toys
I was a part of the team working on Warhammer 40K: Battle Sister, a VR FPS project in development for room scale VR to release on Oculus Quest. My contributions were spread across elements across the game with leadership over one of the late game levels.


I worked directly with an artist to help develop the spaces, combat scenarios and atmosphere of this level and implemented mechanics, features and constructed encounters for several other spaces across the game.

I regularly brought forward my established knowledge of best practices in VR to both designers and programmers and helped communicate these ideas throughout the team to bring the best VR experience possible forward in the time we had.

Warhammer 40K: Battle Sister is due to release this holiday for Oculus Quest.

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MY PROJECTS SO FAR

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WARHAMMER 40K: BATTLE SISTER

Page Coming Soon

JURASSIC WORLD: AFTERMATH

Oculus Page

SHADOW POINT

Oculus Page
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BABEL: TOWER TO THE GODS

ARCLIGHT CASCADE

OTHER STUFF!

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I have worked on several small personal projects and game jam projects to keep myself actively designing and producing prototypes with the limited resources I have to hand as a solo developer.

Check out my Twitter Media page for more!

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FULL CV

RESUME

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